﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WingsOverSpace
{
    class GravitationalAsteroid : Asteroid
    {
        public float gravity;
        public GravitationalAsteroid(Game g, Vector2 pos, float gravFactor)
            : base(g, pos)
        {
            gravity = gravFactor;
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }

        protected override void LoadContent()
        {
            sprite = Game.Content.Load<Texture2D>("GravAsteroid");
            base.LoadContent();
            sprite = Game.Content.Load<Texture2D>("GravAsteroid");
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

        }



    }
}
